American McGee says the Alice series is dead, finished, kaput, and people need to stop 'continually asking me questions to which I do not have answers' (2024)

American McGee says the Alice series is dead, finished, kaput, and people need to stop 'continually asking me questions to which I do not have answers' (1)

American McGee's Alice is a series that saw two games released roughly a decade apart: the eponymous original came out in 2000 on PC, and Alice: Madness Returns followed in 2011. The games were published by Electronic Arts and, over the last few years, McGee has been trying to drum up interest from both EA and fans in a third entry to be called Alice: Asylum (another mooted entry, Alice: Otherlands, was the subject of a Kickstarter but was never released).

It didn't seem like things were going too well. In February this year McGee posted a video basically asking EA to fund Asylum while simultaneously acknowledging the publisher was showing a distinct lack of interest in any continuation. That's not entirely surprising from contemporary EA, which is too busy diving through swimming pools of EA Sports dollars to be enormously bothered about the continuation of a cult favourite. The problem is that, without EA's involvement, the whole thing is scuppered: the publisher owns the rights to American McGee's Alice, and American McGee doesn't.

The writing was on the wall and in April McGee took to Youtube to say EA was out and it was time to move on. He also announced his retirement from game design entirely, so this was about as definitive an end point as you get. To be fair to McGee he has been transparent throughout the whole period of trying to get Alice: Asylum made and, while he had a Patreon allowing people to donate, he and others have done a considerable amount of pre-production on Asylum over this time, culminating in a design bible for the game which is available for download.

In a follow-up video posted last week, McGee acknowledges this year's various events and that, following EA's definitive 'no' in April, he disappeared for a while. "I was emotionally quite destroyed by the fact that our proposal was rejected," says McGee. "Not only because we had invested so much into it as a community and as creators, but because I felt quite strongly it presented a vision for something that was not only achievable but would have been quite beautiful." McGee says he had a sense of "shame" at having failed to get the game made, and re-emphasises that he and everyone invested in this "need to move on."

McGee says that people suggesting various solutions to the problem aren't helping: as he says, lawyers on his side and lawyers on EA's side haven't been able to solve these problems over the last decade. He especially addresses the idea that, as Alice in Wonderland is public domain, they could make some sort of spiritual sequel or unofficial successor. "If the solution were that simple, we probably would have tried to pursue that by now," says McGee. "It's not that simple."

The designer then goes on to give a rather rosy view of what AI technologies may be able to do down the line. "There is a ray of hope for those of you out there who would like to see Alice's story continued," says McGee. "And that is that the design bible, the complete story, the artwork, all of the chapters, the weapons, the enemies, everything that you could need to develop the new game: it all exists inside of the design bible that we produced.

"This thought is going to be controversial for some people but, mark my words, in a few years it will be something that makes a lot of sense for a lot of people out there. And that is that the design bible, as produced, is the perfect thing to feed into an AI system to have it completely build the game that is outlined in that design bible."

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Hmm. That seems like wishful thinking to me, but may also be McGee's way of telling the real obsessives to focus somewhere, anywhere but him in future. The guy couldn't be clearer that he wants to leave this project behind, and it has to be said he probably had more invested in it happening than anyone.

"I do believe if you're going to spend your time trying to figure out ways to resurrect Alice's future," adds McGee, "that time would be better spent trying to solve those sorts of [AI-related] problems, instead of continually asking me questions to which I do not have answers, and in relation to properties over which I have no control. And if you're just now starting to think about all the ways you might get sued or otherwise in trouble for pursuing an idea like that, then welcome to the club. This is exactly how I feel every time people on the internet propose ways to fix the problem with Alice and EA."

McGee thanks those who've taken an interest in his own wellbeing over this time, and says he's just focusing on things like family and the day job from now on. He ends with a polite but unmistakably final suggestion to those who'll continue to follow him online in the hope of further Alice developments: "If your interest is in Alice then I suggest you find a community elsewhere to continue those conversations."

American McGee says the Alice series is dead, finished, kaput, and people need to stop 'continually asking me questions to which I do not have answers' (2)

Rich Stanton

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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American McGee says the Alice series is dead, finished, kaput, and people need to stop 'continually asking me questions to which I do not have answers' (2024)

FAQs

What happens at the end of American McGee's Alice? ›

In the real world, as part of the aftermath of her victory, Alice's mental state had improved greatly, and in November 1874, Alice was deemed sane enough to be released from Rutledge. Although she was depressed, Alice was committed to the struggle for her sanity. Alice leaves Rutledge with a mysterious black cat.

What happens in the story of American McGee's Alice? ›

The game centers on the novels' protagonist Alice, whose family is killed in a house fire years before the story of the game takes place. After several years of treatment in a psychiatric clinic, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche.

Will Alice Asylum ever happen? ›

Since the Alice: Asylum team had "exhausted every option for getting a new "Alice" game made," the project was officially cancelled.

What happened with EA and American McGee? ›

EA rejection of Alice sequel marks end of American McGee's game dev career EA rejection of Alice sequel marks end of American McGee's game dev career. With his Alice: Asylum pitch rejected by Electronic Arts, game designer American McGee is leaving the game industry entirely behind.

What happens to Alice in the end? ›

Unfortunately, their happy ending was short-lived. Alice was diagnosed with cancer during a 10-week pregnancy scan. Despite an exhaustive effort to save her on Jack's part, Alice passed away.

Are you Alice ending explained? ›

In the end, Alice is left with no choice and lets the Queen carry out his duty by executing the three children in Alice's midst. After the incident, Alice gets a hold of the key, but is vividly frustrated and angered by the way things are happening, to the point of crying and pounding a wall.

Will there be an American McGee's Alice 3? ›

EA decided to kill the project and the possibility of any future for Alice. That decision is on them. But we can make a decision of our own – and it's a strong decision to make – to move on. That is what we do have in our power.

Did American McGee make Alice: Madness Returns? ›

Alice: Madness Returns is a 2011 action-adventure game developed by Spicy Horse and released by Electronic Arts for Windows, PlayStation 3 and Xbox 360. The game is the sequel to American McGee's Alice (2000) and was directed by series creator American McGee.

Is American McGee's Alice worth it? ›

Final Thoughts. American McGee's Alice is an absolute gem of a game that was truly remarkable for its time and still holds its own over 20 years later. The complexity of the world and the incredible level design stood out a mile to provide a highly memorable experience.

Where is American McGee now? ›

McGee continues to live in Shanghai with his wife, Yeni Zhang.

What do the symbols on Alice's dress mean? ›

Right away, Alice's iconic dress has two astrological symbols of them. They are the symbols of Jupiter and Eris. Jupiter, being the Roman king of the gods, represents Alice as the god of sorts in Wonderland.

How old is Alice in American McGee's Alice? ›

Alice Liddell
Age18 [AMA] 19 [AMR] 20 [AO]
Physical description
GenderFemale
Hair colorBrown/Auburn [AMA] Black [AMR]
20 more rows

Is there going to be a sequel to Alice: Madness Returns? ›

McGee confirmed EA turned down the Alice Madness Returns sequel last year, telling the director it wouldn't fund the single-player game sequel or sell off the license to let anyone else have a crack at it.

What happens at the end of Sam McGee? ›

Upon reaching the "marge [shore, edge] of Lake Lebarge," he finds a derelict steamer frozen in the ice and decides to make use of it. Once Cap has lit and fueled the boiler furnace, he stuffs in Sam's body and walks away as it burns.

What happens in the end of Alice spoilers? ›

During the novel, Chappy refers frequently to "Alice", his 12-year-old victim, who he continuously sexually assaulted. During his parole hearing it is revealed that he brutally murdered and decapitated Alice after she protested that the assault resulted in bleeding.

What happens at the end of Alice Madness? ›

At the end she gains confidence in her abilities and thus looks the way she does when she is powerful; the world changes as well to reflect that she is in a place where she feels confident. Wonderland and London are merged because now she is a confident/powerful person in both.

What happens at the end of American Girl? ›

At the end of “American Girl,” Fen realized what her father meant; she sat down with her mother and expressed her fear regarding her death. The loss of her mother, and ultimately the disintegration of the family, was what she feared the most.

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